


I wanted to make better music than anyone else. “When you’re young, you want to stand out by doing something no one has ever done before,” Uematsu continued. “I can hear you’ve become a bit older!” he said. Sometimes, that idea can scare me, but I think it’s important to step away from that fear and simply make what I feel is right.”Īfter listening to Sakaguchi, Uematsu started laughing. I realize that modern users might call Fantasian old-fashioned. For me, RPGs of that era are the games I could make by just being myself. Being an old genre alone should not be a reason to no longer make such games. “But now that about 40 years have passed since video games became popular, I think it’s time to realize that old styles can be great in their own right. “The video game industry is still relatively young and advances with so much speed that doing the newest thing is often seen as the right way to go,” said Sakaguchi. Some might even go as far as calling it a genre of the past. With a few notable exceptions like Persona 5 and Dragon Quest XI, JRPGs with turn-based battles are not as popular as they once were.

When he had the chance to replay Final Fantasy VI together with other members of the original development team, Sakaguchi realized that he wanted to make more of a classic game this time. While innovative tweaks like being able to stock random encounters to fight your enemies all at once later have the potential to make the experience feel fresh, Sakaguchi says that the emphasis is still on recreating the glory days of JRPGs. In a nutshell, Fantasian is a classic turn-based JRPG. If you want to know more about the actual gameplay, be sure to check out our previous interview with Sakaguchi as well. IGN sat down with these two legends to talk about Fantasian’s music, art and setting.
