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Stonehearth mods alpha 10
Stonehearth mods alpha 10




stonehearth mods alpha 10

This can be further refined by a cook to create Sacks of Salt which can then be used by the Trapper to create Salt Boxes, containers that will salt goods similarly to how the smokeries smoke them. You may now find veins of salt on the mountains and hills of your map and mine them for valuable rock salt.

stonehearth mods alpha 10

All the butchering jobs are handled by the trapper. Certain larger pieces of meat like Pork or Mutton can be sliced into several bits of raw meat for more efficient usage should you care more about quantity than quality. To obtain jerky, raw meat needs to be smoked inside a smokehouse and any type of meat can be smoked. BUTCHERY & SMOKERYĮvery animal drops raw meat now and it can be used in cooking. After spending some time inside the tanning tubs, Rawhides will become Thin Leather - which can be used as leather or woven into bolts. Both carpenters and potters can extract tannins from oaks and acacias but the trapper itself can do it more efficiently. A Tanning Tub is built with wood and tannins that can be obtained by extracting tannins from wood itself (or other organic sources like tree saplings).

stonehearth mods alpha 10

When a pelt is cleaned it will become Rawhide, which will then be automatically carried by haulers into Tanning Tubs. Workers and any other hearthlings with hauling capacities will help handle the tannery facilities to ease the trapper's workload, however after the pelts are dried they will require cleaning before being tanned, and that can only be done by the Trapper through their crafting menu. Drying them only requires them to be stored inside a drying rack or a hanging drying rack (depending on pelt size) for a time and then it will be automatically dried. DRYING & CLEANINGįresh pelts dropped from dead animals require drying. Added to that, the Trapper can now create hats that will slightly improve their work abilities using the pelts of animals they hunt. There the trapper can handle the cleaning of pelts, building of drying racks and tanning tubs, smokehouses, some decorations and also several butchering commands. The trapper itself is now a crafting job with its own crafting station and crafting window. The meat can be used in cooking or smoked in a smokehouse while the pelts need drying on a drying rack if it is a large pelt (Boars, deer, wolves, cougars, foxes) or on a hanging drying rack for small pelts (Rabbits, raccoons, squirrels)Īnimals will also drop Animal Fat, a new resource that can be used to create some new things or be used in cooking. CONTENTS ANIMAL RESOURCESĪnimals will now drop raw meat instead of edible jerky and fresh pelts instead of regular fur pelts. But the production will require you to go through over the new steps which are basically the following:Īdded to that, the Trapper can now perform some butchery actions like slicing larger chunks of meat into smaller ones, building a smokehouse that can be used to produce jerky and other smoked goods and also craft some decorations like animal rugs.įrom 1.2 onwards, the Trapper can now work with other forms of curing like salting, boiling of animal fat, smoking salted meats and other interesting options. In the end, to compensate for the added complexity, the ratio of furs-to-leather is increased, which means that you'll produce more leather from less pelts now.

#Stonehearth mods alpha 10 mod

Trapper+ is the first in a series of mods that aim to improve the depth and gameplay of each profession in Stonehearth by enriching their crafting processes and giving them more complexity with features akin to a somewhat more realistic experience.įor this mod the leather making process is now broken into different stages - some requiring crafting and others requiring time.






Stonehearth mods alpha 10